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Posts with tag voice

Short notice voice maintenance early tomorrow morning

Linden Lab and Vivox are taking the voice system down for maintenance tomorrow morning (Wednesday, 24 October) between 2AM and 3AM SLT (US Pacific) for unspecified improvements.

Could this have anything to do with the projected influx of CSI:NY fans tomorrow? It would be too coincidental to suggest otherwise. Apparently Linden Lab has been robustifying a number of subsystems, particularly the user-registration system.

Voice-enabled town hall with Zee Linden on VAT questions

Zee Linden, Linden Lab's CFO, will be conducting a voice town hall on VAT issues for European residents. The Town Hall is to take place on Monday 8 October at 11AM SLT (US Pacific) at the usual place (the big stage in Pooley).

If you don't have voice available, you will need a voice-enabled friend to handle asking questions and transcribing answers for you.

Zee Linden has attached the VAT FAQ and answers a number of additional questions in his posting. Zee adds, "If you have more questions, I encourage you to download the VAT FAQ, refer to our knowledgebase, send me a message in-world, or come to the discussion Monday (again, please come prepared with voice enabled so you can hear, as I'll be answering chat questions by voice to be most efficient with the time.)"

The Sound of Sleep



The arrival of streaming voice services in Second Life brings a whole new horizon in wonderful opportunities ... and some unexpected pitfalls. Some residents fear that voice demolishes yet another wall that enables our comfortable suspension of disbelief separating fantasy from reality. Others fear that voice will expose SL gender benders, while still others fear that the refusal to use voice will leave them ostracized from the groups who stand motionless as the social action takes place on a hidden stream.

But some people are more relaxed about it all. Very relax. No really, I mean seriously relaxed. In fact, they are fast asleep. And snoring. For about an hour.

Continue reading The Sound of Sleep

Steam in Second Life

Here's an interesting oddity. If you're using the Steam Community Beta, you may have noticed that it allows you to add external programs to the games list. I thought I'd add in Second Life and a couple of my non-Steam-based diversions.

Steam works quite neatly as a launcher for all of that sort of thing. The interesting thing is the steam community overlay, which operates in virtually everything you run using Shift-Tab, like you would to bring the overlay up in regular Steam titles. Here it is running in Second Life:


Now that was an unexpected feature. Access to your friends list, IMs, voice-chat, and all that, like it would from any other Steam game.

Now... why can't I get my viewer updated via Steam, so I don't have to worry about downloading updates, hmm? Meh. It probably costs rather more to get your stuff in there than people want to pay.

Hard of hearing experience of the "wonderful" new voice grid.

I'm hard of hearing, as I've said before. Whilst I can hear, at least a bit, if I concentrate on voice without lipreading I can manage about 5 minutes before I get a headache. Given I'm prone to migraines as well, I'm not so keen on this. Over the last week I've been on the periphery of two voice only events - I use the term advisedly.

The first was after a class where a group of people gathered and chatted in voice. Until one of them IMed me to tell me that was what was happening I really didn't have a clue. Since I can't hear what they're saying, I was instantly, albeit briefly, totally excluded. The second was a presentation at NMC. In all fairness to the NMC people they found me a transcriber with almost no notice and I managed to follow what was going on pretty well. Kudos, and many thanks, for both looking and stepping up to do the job at no notice to all those involved.

Continue reading Hard of hearing experience of the "wonderful" new voice grid.

Where's my talking penguin?

So, Second Life is now 'fully voice enabled'. That means that assuming your network can handle it, and your hardware can handle it, and you've got a headset, and your office policies don't forbid it, and your family lets you use it you're just fine.

Unless, of course, you are one of the 1 in 100 Second Life users who uses the popular open source operating system Linux - a number which is increasing - it has been observed that Second Life runs better on the same hardware if that hardware is running Linux rather than Windows.

Where the heck is the holdup? Now, that's an interesting question - and depends entirely on who you ask.

Continue reading Where's my talking penguin?

Short notice voice maintenance window

The voice system is currently undergoing live maintenance until Midnight. That means service may cut out at various times in various areas. I know that some of you are inclined to say "So, just business as usual then?"

Linden Lab aren't saying what work is being done, just how long it is going to take. We assume it's the nebulous 'improvements'. The system still has a ways to go, though I know that a number of you never seem to have any difficulties with the voice system at all.

Immersionists vs. Augmentationists 2: The Voicening

Here's an article with some meat to chew on regarding the adoption of voice in SL and how it affects the old debate between immersion and augmentation.

Is this of any concern? As the piece itself mentions, there will always be a place for those who don't wish to utilize voice, or even to witness it, even at a remove. Certainly there will exist, or probably even already exist sims that effectively ban the use of voice altogether -- is this to be seen as unrealistic, or unnecessary, or excessive? Contrary to my own belief, I've found that remaining in text-only mode among those who are using voice does not mean being left out of the conversation; indeed, I've found that the conversation pauses to wait for my text message, allowing me to feel included.

Has anyone here flat-out refused to use voice? Why?

(Via http://ieet.org)

Short notice voice downtime

There have been oodles of reports about voice issues today. The talk session with Biz Stone (of Twitter) at Dr Dobbs Island had to revert from voice to text today when the voice system simply failed to perform.

Linden Lab are announcing a short-notice maintenance downtime for the voice system in a few hours, from 2AM SLT (US Pacific) to 3AM SLT. Sunday's voice performance after the last maintenance downtime was reportedly much improved, but reports are that it has significantly degraded since then.

Not Doing More Than It Should

There's an interesting article here about how companies are researching ways to enable contact between RL and the virtual space. For example, what if you could call in to SL and voice chat with your favorite residents?

That's all well and good, but for me the real interesting bits begin when the author talks about how social networking sites can ruin themselves by trying to provide more services and tools and widgets than they really need. For me, SL is all about socializing. Obviously, I owe it a great deal for also providing me with a secondary income, namely, this blog. However, do I need it to be the 3D Internet? Not really. I like the Internet just fine the way it is, and SL, despite all its outages, glitches, and griefers, drew me and kept me by being simply what it is: a way to meet and engage with interesting people in a constantly changing environment.

There is a danger in trying to do too much, as detractors of the new voice feature will already understand. What do you all think; is SL anywhere near to a point of no return?

(Via http://www.trustedreviews.com)

Voice mute on Sunday morning

Linden Lab says the voice system will be undergoing maintenance from 2AM SLT (US Pacific) to 4AM SLT on Sunday morning, 5 August. Voice services won't be available during that time.

You might wonder how that differs, exactly, from Friday morning's voice outages. Well, it'll be down for less time for one thing, and this time you'll be expecting it, right?

Linden Lab takes the communication out of the virtual world

As we head towards the final deployment of 'bHear' or voice (we'll call it bHear for simplicity further down) in the official viewer (possibly as soon as next week or the week after, depending on which sources you listen to), debate is getting stronger - not on anything to do with the segregative issues surrounding text and voice, but on a rather more interesting practical and psychological effect: The user interface cutting you off from the virtual world.

Continue reading Linden Lab takes the communication out of the virtual world

A Balanced Report

Here's a nicely balanced, nonbiased report on the upcoming voice functionality promised by Philip 'in a couple of weeks'. Go ahead and read it; I'll wait.

Back? Okay, so here's how we know Good Journalism when we see it: use of the word 'cocks' to refer to something other than fowl. Whoa there, Ashley, we get it, you think SL is a waste of time for businesses. Thank you. You think everything is empty, yet you mention 'all the people humping and zombies dancing'. This sounds more to me like a rehash of what others have said of SL, not actual investigative reportage. But what the hell; I'm certainly in no position to deride anyone's journalistic skills. I'm a blogger. But I do know that a vituperative article like this one needs a little more in the way of substance than shouting something that's already been said many times before.

(Via theregister.co.uk)

On the Inside, Episode 15: Mitch Wagner


Welcome to the fifteenth episode of On the Inside, Second Life Insider's Official Podcast!

This episode features our interview with Mitch Wagner, writer and blogger for Information Weekly. Intellagirl Tully co-hosts with me, and we talk about Twitter, voice, and kneading invisible beasts. As always, feel free to leave your questions and comments!

Get the podcast:
[
iTunes] Subscribe to On the Inside directly in iTunes (MP3)
[RSS] Add the SLI Podcast feed to your RSS aggregator and have the show delivered automatically
[Mp3] Download the MP3 directly

New voice-enabled First Look viewer

Linden Lab have released a new First Look viewer, updating the user-interface, and fixing some bugs relating to the voice implementation: "We've made a lot of changes based on your feedback over the past few weeks, particularly to the voice user interface and the Communicate window."

Of course, the largest issue, that of the window's size, remains to be addressed. To open the window large enough to see any sensible amount of chat history more or less just blots out your view of everything else. It's not a show-stopper, mind, but it's the one aspect of the voice User Interface that I hear the most complaints about.

The First Look browser is a beta-test browser that runs against the main (agni) grid. If it eats your inventory, your files and your dog, that's at your own risk. You can download the First Look viewer from the usual place.

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