Assuming CSI:NY had not aired their program featuring Second Life on Wednesday this week, projected signups for Wednesday and Thursday were expected to total 47,434. Actual signups for Wednesday and Thursday this week exceeded that projection by 74,412 signups, with 122,846 new registrations taking place in that 48 hour period.
The incident was marred, however, by the failure of the webservers for the CSI event, preventing many from registering via the CSI registration portal or downloading the OnRez viewer, both provided by the Electric Sheep Company.


The latest
Concurrency data from Linden Lab's public data feeds stopped serving about two and a half hours ago (6:30PM SLT). While signup, transaction and active-user figures still appear to be updating (but for how long?), the concurrency data suddenly started reading zero. You can see it yourself on the 
In the last twelve months the mainstream media (newspapers, radio, television, magazines) and the connected media (blogs, news sites) have made much of Second Life, either talking it up or talking it down. It's pretty plain that very few of these outlets actually care what is going on in Second Life or what the actual numbers are, so long as they've got plenty of digits and are reasonably round.
Do you care about the numbers -- about one million, or two million or seven million? Or is your own experience of Second Life, and the experience of those around you what really matters to you, whatever else might be going on?
Well, we're going to have our two millionth signup very soon. Either shortly before midnight SLT tonight (Wednesday) or in the early hours of Thursday. That's a million signups in ... what? 57 days? Sure, 90% of those people disappear before they've gotten through their first 90 days, but I've met (and still meet) some of the most amazing people.
Ultimately the litmus test of the issues that Second Life is having right now is in what we do, not what we say. We might say it stinks, and howl, scream or grumble about it, but what we're doing seems to indicate no especial lack of enthusiasm.
Second Life's hit the mainstream so hard, you can just about hear the impact. I can't think of a single other concept or technology that has moved into mainstream awareness so quickly since the DVD Player.


