
Last night I was in-world visiting a friend's cool build (see my post later today). We had just finished the tour, when I thought I'd tp out to visit the
Trivial Obsession game then in-progress. The blackout screen with its progress bar appeared, and then I was unceremoniously dumped right back from where I was leaving. The teleport had failed! What was going on?
Earlier, I had been experiencing numerous crashes, up to four within one half hour. I never did make it out of that sim, and finally logged off, feeling disgruntled. This morning, I see in my inbox the latest updates from the Official Linden Blog: "
This evening around 6:15 PDT we experienced an outage with our central database server. It's not clear if this is related to other problems we had earlier in the day." It seems pretty clear that if that wasn't related, then it was about to marry into the family. The announcement goes on: "
We have new code in the development pipeline that will help reduce our dependence on the central database, however, this code will not be ready to deploy until next week. I'm really sorry for the inconvenience. This has been a bad day for Second Life."
You know, while that might sound weasely to some, I have to admit that it's nice to know that LL does feel responsible for glitches like this, and commiserates to a certain exent. I'm always ready to extend the benefit of the doubt to this company, even though i hate it just as much as anyone when things like this happen. We wouldn't be so hard on LL if we didn't love SL so much!