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Second Life experiences login failures

At 2:50AM SLT (US Pacific) Second Life login servers apparently failed. It was brief, and thankfully just after minimum concurrency. At the time the problem commenced 28,788 users were online.

Linden Lab responded with unusual rapidity, and the problem was resolved by 3:10AM, a scant 20 minutes.

[Update: 3:35AM - Linden Lab posted a notice about the problem after the fact, and apologizing for the problems]

Second Life services experiencing widespread failure

At 5:50AM SLT (US Pacific) a number of Second Life services began to show signs of failure, as noted by Eloise. Only 37,734 users were logged into Second Life at the time the troubles commenced, so the cause is unclear.

Search is not working, nor is much of the map functionality; teleports are generally flakey and failing more often than not. Users are reporting mass failures of group IMs, presence is messed up (the friends list) and some issues accessing account balances and inworld inventories. Linden Lab acknowledged the problems 26 minutes after they commenced, at 6:16AM. At 6:23AM we are informed that the Linden Lab Operations Team is investigating cause and remedy.

[Update: 7:00AM - Linden Lab reports the problem is solved, but has not provided any details as to the cause.]

Second Life down for maintenance

Second Life is down for a period of scheduled maintenance, due to be completed by 10AM SLT (US Pacific), if all goes well.

The work involved is primarily hardware related with a few minor bug-fixes, and a rolling restart to follow in the afternoon with a general server-side update that will include more fixes. It's possible, also, that we might see a viewer update today or tomorrow that contains a fix for the recently announced exploit.

Enjoy the break or just catch up on your reading. We'll see you all on the other side.

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