
Linden Lab's Rob Linden has encouraged Second Life developers to bring forward issues with the proposed changes to login arrangements. Particularly he has invited a formal, group critique on the proposal "incorporating the salient points ... expanding on some of the earlier points ... and providing a list of questions that you'd most like addressed."
That critique is forming up on the Second Life wiki now. From monitoring the chatter on the development mailing list, I've yet to see anyone who is in favour of the proposed changes - and most tellingly most people seem to see the move as introducing an added level of security risk over and above what is present with the existing scheme.


We're getting numerous reports (and some direct experience, I might add) of multiple bouts of login problems with Second Life since approximately 4:30PM SLT (US Pacific). Some people are reporting it taking 20-30 minutes to get a response from the early part of the login phase, with the viewer bailing out with it's rather uninformative "Despite our best efforts..."
At approximately 3AM SLT today, most of the problems from yesterday returned in one form or another, according to reports. By 4AM there were an increasing number of reports of failed transactions, problems rezzing objects, unusually high packet-loss and failures to teleport. What you might think of as the usual suspects.
The Second Life grid is experiencing login and teleportation problems that apparently commenced sometime after 2am SLT. There's just enough detail in Chadrick Linden's post on the matter to point to routing problems between the two colocation facilities, citing that "During this time, a significant portion of the Second Life grid will not be able to be teleported to".


