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Posts with tag Alt-Zoom

Teen Machinimists to get Filming Path Camera HUD for free!

The teens haven't had many options for Machinima tools. Most of the tools have been brought over from the Main Grid. One of the earlier options, the Alt-Zoom camera, had a steep learning curve. Even after being explained by Eric Linden, many teens were unable to grasp the concept of it. I know all about this from my work on the Main Grid.

Global Kids, in collaboration with Filming Path creator Geuis Dassin, recently brought over the Filming Path Camera HUD at a reduced price from the Main Grid. Cost, however, still appeared to be a prohibiting factor in their purchase of the tool. I am pleased to announce that Geuis recently made the tool FREE for the teens!

This is a big step in the right direction for Machinima on the Teen Grid. With the Joystick Flycam still in beta, not to mention the required USB adapter and joystick, the FP HUD will offer them a free, easy alternative for dolly shots. Thank you for your generous contribution, Geuis!

Basic Machinima Classes at Fox Atomic Sim

Kiwi Alfa, the Machinimatographer whom revamped the Alt-Zoom camera to give it handy commands, has been holding a series of basic Machinima Classes in conjunction with Millions of Us. Held on the island of Fox Atomic, they cover such topics as how to record using the built-in camera in the client, what settings to use, and even how to use his modified camera.

Two classes have been held prior to these, but I wanted to let him settle in before I mobbed him!

Here is the remaining schedule:
  • Feb 12th - 12:00 PM SLT/PST
  • Feb 15th - 12:00 PM SLT/PST
  • Feb 17th - 03:00 PM SLT/PST
  • Feb 19th - 12:00 PM SLT/PST
Update: I should note that all of these classes are the same. They're just available on different days so you have a greater chance of attending. Thanks, Master Penguin, for raising this question!

Introduction: moo Money

moo the RiveterMy name is moo Money. While I'm no stranger to blogging on a personal blog, this is my first time doing it in a professional manner, so bear with me. I found out about Second Life in January of 2003 when I was managing the news for TSO Stratics. I wasn't feeling very creative at the time, so I didn't stay for very long in SL.

I returned in December of 2005 after reading an article about Second Life somewhere. It was a wondrous, magical place and I couldn't wait to get started on my new virtual life. I eventually found my niche in May of 2006 at which point I was hired by BuhBuhCuh Fairchild to promote Machinima. I've accomplished a lot since then ...

Continue reading Introduction: moo Money

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