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Practical Marketing - Top 10 reasons you should not consider marketing in Second Life

Practical MarketingPeople love their top ten lists. In keeping with our regular topic on corporate marketing and branding in Second Life, I've compiled a list of the top ten reasons that I can think of that you should stay away from setting up marketing in Second Life.

The top ten for you, after the fold. It is a list of deep and serious flaws that should give you pause.

  1. You think Second Life is a game, a social network, all about sex, or some escapist fantasy where people go to escape the real world.
  2. You don't care about [your target demographic|Second Life|the people who use Second Life] (strike out that which does not apply)
  3. You don't understand who your target demographic is, and why they don't like you.
  4. You aren't aware that your target demographic either doesn't use, or isn't well represented in Second Life.
  5. You're going to come up with some notions without any substantive experience of Second Life, then pay some poor schmucks to try to fit your inappropriate plan to the realities. Hint: Those 'schmucks' will get more ROI than you do.
  6. You're going to reinvent the wheel and claim to be the first to have one (this includes copying wheels already made by Second Life users rather than doing any actual invention)
  7. You are going to build a site that is not interesting.
  8. You are going to build a site without staff.
  9. You believe that people will be so excited to visit that you don't worry about giving them a reason to.
  10. You don't give them a reason to come back.

If you'd prefer to treat this as a quiz, then score yes for each statement that you feel correctly applies to you, and interpret the results as follows:

If you answered yes to three or more of these, you should definitely think three times about establishing a presence in Second Life (thinking twice would obviously not be enough).

If you answered yes to only one or two of these, there's hope for you. Lots and lots of hope.

What? You expected, maybe, that some of these reasons should be about Second Life, rather than you? Pff. People are always more interesting than numbers or technology.

by Tateru Nino

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