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Creating Clutter

The splendiferous Mitch Wagner has written a great little piece on building in SL for the first time. This should be required reading for anyone just starting out. It's a good one, and worth checking out, but there's a bit in there unrelated to building that made me think.

Mitch mentions the idea of clutter in SL being something that you don't clean up, you acquire. On the surface, this idea is simple and obvious; a means to an end. However, beneath it lies a group of assumptions that bear watching. At what point is detail necessary to develop the proper verisimilitude? How much is too much? Can it ever be faked to the extent that it's no longer noticed as an affectation? It's at this point I go completely literary-wonk, and quote a favorite band of mine: Going through people's closet shelves/To see if it's what we hide ourselves

What does our clutter tell us about ourselves?
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